You can click the report that pops up, and it'll tag the port/islands on your map. Also, don't underestimate the use of the zee-bat (push 'z'). Regarding randomisation, it's exactly as you say.įor the first couple of captains, you might consider taking the map legacy while you work out how best to navigate (although you don't gain fragments from discovering places, so it's a balance). But, hey, at least you're down to 16 random map tiles to look through instead of 36! You just cut the amount of random sailing you have to do by more than half! The 16 "middle" zones are where things get really random, and if you are looking for something in there, you'll unfortunately probably just need to sail around and hope for the best. You could do something similar for the east, but good luck not dying way out there. So, if something is known to be in that northern zone, you can just head north up the coast from Fallen London, then head east when you get to the top until you run into it. The eastern 5 tiles are randomized (only 5 instead of 6, because the western one is fixed as per above), but will always contain the same locations in some order.The northern 5 tiles are randomized (only 5 instead of 6, because the western one is fixed as per above), but will always contain the same locations in some order.That's 11 tiles that contain locations (such as Fallen London or Venderbight) that will be the same from game to game, and that you can reliably go find.Īfter that, it sounds like various locations will always appear in general area of the grid. The 6 tiles in the southern column will always be the same.The 6 tiles in the western column will always be the same.11 of these are fixed, and the other 25 are randomized to some extent The game map is divided into a 6圆 grid, for 36 total zones. If you read that, you probably don't need to read any more of this answer, but just in case you want a summary I'll try to highlight some details below: Go read it if you want help knowing what general area to explore when you're looking for a particular location. This Steam guide - Unterzee Navigation 101 by King Banhammer does a pretty excellent job explaining how the randomization works. That said, even if you do want to look it up on the Internet, you might still have to do some sailing, because parts of the map are randomized. You'd better just start sailing and hope you get lucky if you aren't already familiar with the game and don't want to look it up on the Internet. On a related note, the admiralty also wanted me to do something at a particular port but gave me no real indication of where that port was.Īre you just sort of supposed to sail around until you get lucky, or is there a way to get a general location of things that I'm missing?Īlright, after playing this more and doing a lot more reading on the net, it sounds like in many cases, no, there is not going to be any indication in-game of where to go. That I'm supposed to be able to determine where exactly a port is when an NPC sends me on a mission? In this particular case, it was unfortunate because by the time he told me the name of the place I had to go, it was too late to back out. Cheating and looking it up on the Internet.Already having been there, and thus having it on your map.He told me not to come back without the goods, so I basically sailed around looking for it until my crew went crazy, mutinied, and murdered me. I read the flavor text carefully but didn't see any indication of where that port was. Before his untimely demise, my character met a guy Blind Bruiser, who gave him a thousand credits and orders to go pick something up from a port I'd never heard of and return with some goods.
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